movieguyjon

Halfhand News and Rumors for June

I want to try something for my D&D campaign, which I recently changed from a West Marches into a Braunstein. I’m going to compile the SEEN posts every month into a post and then report on them. Given that we’re in a bit of a slow period, this might go nowhere. Or maybe it will. I don’t know. To start I’m going to only post the news and rumors that happened the previous month, so that you as an outsider won’t have up-to-date information.

For those just tuning in, the following are called SEEN posts. SEEN stands for “Serious Events, Evidence, and Narratives” and are a creation of DM Serious. Before, during, or after any action has been taken, the players write a post and send it to a separate account ran by the DM, who then obscurs the poster to make the source of the information unclear and shares it in a news feed that’s public to everyone in the game. The DM also writes up his own SEEN posts, which further adds to the intrigue.

The truth of these rumors is determined up front using a system called GOSS, which was originally created by Doomstone Crom.1 GOSS uses a dice roll to determine the transparency of the SEEN post. Is it truthful? Is it accurate? Only way to know is to play and find out!

Here’s a handy little index to take you to the section you wish to reference, if you’re using the substack site:

  1. Good Rumors
  2. Skirmish with the Crokek’toek
  3. Gossip at a Tavern
  4. Missing Persons in the Mega City
  5. This is Not Our Way
  6. The Chwingas in the Chardalyn Mines
  7. News of a Lost Tower
  8. A Shambling Mass of Limbs and Light
  9. Takeaways
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It’s Tough Out There

Music videos are a frequent go-to when I have trouble sleeping. The juxtaposition of song and visual are a release valve for whatever the current pressure might be. In this case, I’m in a period of life that requires a herculian amount of faith. The faith hasn’t been the issue, oddly enough. Instead I’m beset by impatience, frustration, and a restlessness that never quite reaches inbox zero.

The videos below chart a path, ranging from poppy and ubeat panic, to grungy perserverance. I wonder where you find yourself on this line, if at all. At the writing, I expect I’m at Whale Song.

Paramore – Hard Times


Vampire Weekend – Sunflower

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Two Games, One Goal

I have a confession to make: I used to engage in conventional play in the TTRPG space. Complete and utter shock, I know. Things were good for a spell, I’ll admit, but over time I started to burn out. I was preparing too much, and the players passively went along with it because that’s just how things were supposed to be. Scheduling was a nightmare, and syncing up the right combination of players to unpause the game took an almost herculian effort. I needed something different, and I needed it fast. I began researching in earnest for concepts that promised new or alternative ways to play.

The West Marches was my first significant find in that it gave me something concrete to experiment with. I took my Halfhand Adventurers Guild campaign and made the necessary adjustments to make it fit with that style of play. Right off the bat it solved the scheduling problem. Instead of spending all my time wrangling the players, they came and went as they pleased. Not bad, all said and done, but I was still doing way too much while the players weren’t doing enough. Timkeeping improved a little, but continued to be this cognitive load that kept things a few miles shy of fun. Turns out I’d only slowed the process of burning out instead of stopping it completely.

I almost threw in the towel and peaced out of the hobby, or at the very least packed away the books for a spell. Decided to poke around the socials one last time as a hail mary to see if anyone had made similar journeys or had new insights. I just needed something!

I met Alchemic Raker, who turned me onto Chainmail through his clone The Old Lords of Wonder and Ruin. That got me exploring the origins of D&D and old school play, which then led me to the brilliant, cheeky trio of Scutifer MikeDundermoose, and Harmony Ginger. From them I found Jeffro Johnson (author of many enlightening works – such as Winning Secrets), and then picked up Drakonheim through SeriousDM. Met Rule of Thule after that, and then encountered a wild bdubs, which pretty much leads us here.

“Where is here?” you’re obviously asking yourself.

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So I Watched A Few New Movies!

I’ve been a bad movie fan this year, struggling to maintain a consistent schedule for viewing and criticism. It’s been difficult for a while, but this year has felt particularly challenging. I’ll write up something more concrete at a later date, because I think the reflection would do me well. In the meantime, I want to talk about a few movies I managed to catch before they ended their theatrical run. Generally speaking, they were pretty good, but since I waited too long to write about them I don’t have nearly as much to say. Let’s knock these out in viewing order.

Good Luck, Have Fun, Don’t Die

I rated this sucker 4-out-of-5 stars. A zany film directed by Gore Verbinski and led by one of my acting faves – Sam Rockwell. The script by Matthew Robinson was tight and funny, and had great chemistry with Verbinski in the way that I had hoped for Raimi’s Send Help. The editing was solid, and I never felt that dreaded middle-of-the-movie drag that sometimes stymies high-concept films.

It’s a movie that’s difficult to summarize in a way that sparks curiosity rather than contempt. Rockwell plays a time-traveler – or so he says – who has come back to save the future from Artificial Intelligence. He enlists random diners to join him on his quest and immediately all hell breaks loose. A few of the characters have interesting connections to each other, revealed at just the right time to complicate the hell out of what follows. There’s a particular section of the movie that features one of the blackest bits of humor I’ve encountered in awhile, and it lands regardless of what side of the “school shooter” issue you fall on. Being real dang vague here not to spoil anything, nor suggest a political bias.

Highly recommend.

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It’s Been Awhile; I’m Busy

Hey. I haven’t posted anything in a great long while and I’ve got good reason. Life has been extremely busy, and I’ve lost most of my interest in writing…about myself. The editing and motion graphics work has taken off and so has the family life. I’ll be 40 in a few days and I’ve grown considerably grumpy as a result. Those darn kids, right? Better get off my rental lawn.

I’m bringing back the blog so I can jot down the thoughts that have nowhere to go, as well as rant about the odd industry-related thing or give a mini review of something that really impressed me. Been toying with writing some fiction and figured my own website would be a perfect place for it. I don’t know, and probably won’t know until I do.

See you around.

A Year of Positivity, Ya Jerks!

Happy Turtle

I’ve been frustrated with the internet, nerd culture, and fanboyism at large for awhile now. For the longest time I couldn’t really put my finger on what was rubbing me the wrong way, but then I had a lightbulb moment while listening to the Scriptnotes episode in which John and Craig discussed the idea of “positive moviegoing.” Craig set out a very interesting method to watching film that resonated with me and got me to thinking about positivity in general. I realized that a lot of what was missing from the internet, nerd culture, and fanboyism at large was just that: positivity. Somewhere along the line we forgot to enjoy shit and instead turned everything into freaking Thunderdome.

That’s why Jandy and I have decided to make 2014 our Year of Positivity. Internet culture is built on extremism and it’s become too damn much. Nerd rages? Consider us over ’em. Hysterical tirades about that one flick that ruined our childhood forever? Nuh-uh, done-zo! Check out her post. She breaks the whole thing down further and even throws in an interesting twist to the concept; she picks out a “souvenir” from her entertainment, whether she likes it or not.

In light of Scriptnotes pushing me (and ultimately us) to this concept of a positive year, I’ll probably call my “souvenir” One Cool Thing, or Cool Things About [insert title here], or MAYBE even The John And Craig Of It All.

Will this plan be executed flawlessly? Probably not. I’m still a recovering cynical bastard and that tends to slip through sometimes. What I’m hoping this does is flush out most of the negativity in my system and give me a better outlook on my entertainment.

Because at the end of the day I want to enjoy shit…you know?

But First: Beyond: Two Souls

Beyond Two Souls Jodie

The past few months have been all over the place for me. I’ve oscillated between busy and not-busy so fast that there’s a serious danger of whiplash. I’m sure I’ll go into more detail in future posts, but right now I wanted to offer my thoughts on a game I played recently called BEYOND: TWO SOULS. You know, the latest and greatest [1. debatable in some circles..] from Quantic Dream?

Here’s the synopsis of the game. In a nutshell you’re Jodie and you have this special connection to an entity, which gets exploited by the Government in some pretty messed up ways. Depending on how you enjoyed the previous games from Quantic Dream, your mileage here may vary. Personally, I loved the game. There were a lot of nitpicks I had while playing and some of the ending didn’t quite sit well with me, but I really latched onto the ambition in the storytelling. One moment I’m playing a young Jodie about to be handed over to a Government agency by her parents and then not thirty minutes later I’m sneaking through a devastated lab to find and close a rift in reality. Before I can say, “shit, bro, that was intense,” I’m playing a homeless Jodie trying to break into a small supermarket to keep from starving. Don’t even get me started about the VERY end.

While some people were left cold by the QTEs and “non-gaming” aspects, I thought they were great. These elements allowed me to focus on the story and not get too bogged down with points or skill trees or some of the more “traditional” mechanics of gaming.

That’s all I’ve got for now. Just wanted to put this out there to get back into the habit of writing as well as share my thoughts on a fun game.

Scribosphere Carnival #5 – Mythbusters

woman eating keyboard

The Scribosphere Carnival is a weekly discussion from a variety of screenwriting blogs around a rotating theme.

Emily Blake over at Bamboo Killers has posted this week’s Scribosphere Carnival topic which is MYTHBUSTERS.

In today’s Screenwriter Carnival, I’m challenging my cohorts to think of one screenwriting myth they would love to correct.

Dispelling myths is important for something like screenwriting, where it’s all too easy to get wrapped up in the romanticism and ideals of the craft. Last week’s post covered the idea of being realistic about screenwriting as a whole, and this week I want to carry that thought further by dispelling what I think is a rather problematic myth:

WRITING IS A FEELING

Let me elaborate.

There’s the notion that we as writers are just “switched on.” We are always in tune with our muses and all we need to do is just sit down in front of Final Draft (or Scrivener or Celtx or Slugline or Highland) and BAM…off we go! Writing is a religious experience and we’re not truly writers if we don’t feel it.

Right?

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Scribosphere Carnival #4 – Advice

Beyond Two Souls Ellen

The Scribosphere Carnival is a weekly discussion from a variety of screenwriting blogs around a rotating theme.

Emily Blake over at Bamboo Killers has posted this week’s Scribosphere Carnival topic which is ADVICE.

The topic for this week’s Scribosphere Carnival is one I’m not entirely prepared for in the grand scheme of things. Compared to the others, I’m the new guy. I’m greenhorn. I’m “aspiring.” Emily’s post about what to do with your screenplay is pretty killer and you can bet I’ve taken a lot of that to heart. Michael’s follow-up is also pretty great and dispenses the important advice of “keep writing!”

So, what’s next on the advice checklist?

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Scribosphere Carnival #3 – Criticism

Prometheus Smiles

The Scribosphere Carnival is a weekly discussion from a variety of screenwriting blogs around a rotating theme.

Michael Patrick Sullivan over at Red Right Hand has posted this week’s Scribosphere Carnival topic which is CRITICISM.

This week’s Scribosphere topic is how we each take criticism, or how we don’t, who do we seek out to provide it, and what do we do with it once we have it, how we give it, or, you know…whatever.

Criticism.

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